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TITLE || |
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2008
Top Ten |
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WRITER || |
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BAD |
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DATED || |
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03.12.2009 |
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Now that
the year has passed in its entirety, I can say what games I
liked the most from 2008. Even up until the last few weeks of
the year, big titles like Tatsunoko VS Capcom, Dynasty Warriors:
Gundam 2, and Prince Of Persia were still coming out. To be
honest, Capcom single-handedly made enough quality to fill every
slot and I'm happy with it; that is how good they did in 2008!
But there were some quality games by other developers, too.
And, as always, my picks for the year aren't necessarily what
I played the most, but what I thought deserved recognition.
With the resurrection of so many classics, 2008 proved to be
one of the most difficult years in quite some time. |
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BRAND 10 || |
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Galaga
Legions |
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The series
completely reinvented itsself, and it was nice to see the approach.
Fresh, completely mind-blowing, and fun. And I'm not the biggest
Galaga fan, but Namco gets mad props for re-inventing such an
old series. The game's only real flaw is its suddenly hateful
difficulty; it starts out easy enough, but quickly turns into
collision blitzes that ultimately leave you wondering if playing
the game was a crime. |
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BRAND 9 || |
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Bikini
Zombie Slayers - Revolution |
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The VorteX
version didn't make my Top Ten when it was released, and I
was sad that I had overlooked it. With this Revolution revision,
it got another chance, so here it is. Like the numerous entries
before it, Revolution is all about titties, booty, swords,
and blood. If you like those four things (in no particular
order), then this is your game. Some spill blood when they
play this game, while others undoubtedly spill semen; either
way, it's a load of fun. Sword-slashing action with
a side-sin of lust. Stroke-controls talored especially for
the hardware, and even a cool name (that rings back memories
of the Wii when it looked cooler as the Revolution)!
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BRAND 8 || |
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Ketsui
- Death Label |
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A new Ketsui
revision? Years after the game was originally released? On a
medium I can actually go out, purchase, and play with ease?
Sweet! |
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BRAND 7 || |
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Metal
Gear Solid 4 |
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It took forever,
and Konami put the long-awaited sequel to Metal Gear Solid 2
off as long as they could. Metal Gear Solid 3 was a good game,
but Metal Gear Solid 4 is the real deal. Hideo and crew made
some questionable design decisions with the design of "Old
Snake," but the sheer depth and scale of the game immerses
you so far into reality-based science-fiction that you hardly
notice anyting else. Mr. Kojima knows more than just games,
and that is what makes it so interesting; critics who call the
story "convoluted" lack knowledge of the real-life
hidden history that shaped it. |
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BRAND 6 || |
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Kinnikuman
Grand Prix Max 2 Tokumori |
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Great design,
cool moves, added stuff over the last version...this game rocks!
The other M.U.S.C.L.E games were something, but this one is
the cream of the crop! I used to love this series when I was
a kid because the characters were unique; all of that is intact,
and there are a lot of cool characters to fight with. No idea
what the balance is like, but it's over-the-top fun, and the
system is easy to grasp and enjoy. Fans (the few that are left
at least) would love this game more than past entries if it
were released outside of Japan. Hope they do, because the game
is "wrasslin" goodness! |
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BRAND 5 || |
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Sengoku
Basara X Cross |
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Just like
their collaborative efforts with Bandai to make the high-quality
Gundam arena-battle games, Capcom did the same with Arc System
Works to bring the world of Devil Kings from 3-D to 2-D. Though
the usual, infulential scene trend determiners brainwashed
a good many into not supporting the game, it had no effect
on me. I supported the arcade game until most arcades got
rid of it, then I supported it by getting the home revision
at launch. I played this game more than any other game in
2008, but it is in this position because the revision could
have been better. Capcom added characters, stages, and new
modes for the revision, but left other things unfixed; all
of Scorpio's ridiculously cheap, unfair shit was left in the
game. We can't even have fair fights in the revision, and
it really didn't have to be that way.
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BRAND 4 || |
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Soulcalibur
IV |
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While not
quite as polished as its predecessors, props need to be given
to Namco for a polished online system. Tekken 6's PS3-powered
visuals can be seen in Soulcalibur IV, and they are every bit
as impressive, but some of the character's faces seem off (Taki),
while others look fine (Mitsurugi); what happened to that consistency?
Some of the new female characters look especially dazzling,
though. The character creation mode, however, was trimmed-down
and doesn't seem to be as comprehensive and cohesive as it once
was. This was in part due to the new stat-building system that
was implemented (which allows for bulking your characters into
killing machines). Stat-building made the game that much deeper,
but the coolest thing about SCIV was the surprising inclusion
of screen-filling finishing moves! Interesting new play modes,
too. Destroy! |
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BRAND 3 || |
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Gradius
Rebirth |
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It was a
good year for Konami because they made both a new Castlevania
and Gradius on the Wii; it was a breath of fresh air to see
genuinely good titles from a developer other than Capcom or
Namco. Smash Brothers? It's alright, but not the best game of
2008. Wii Music? I love music, but no. Guitar Hero - World Tour?
I don't like butt-rock, so no. Final Fantasy Fables - Chocobo's
Dungeon? Trash. There were better games to be played on the
Wii, and one of them was Gradius Rebirth. Too bad players outside
of Japan were stuck playing all that other stuff, because Gradius
Rebirth really kicks ass (and consequently deserved a world
release). The effects, the colors, the graphics, everything;
it's all a throwback to older 2-D Gradius games. Konami showed
that the Wii's capabilities could be put to perfectly good use
without beating a dead horse with the novelty of "innovaite
control" to make a quick buck. Not only that, but they
even put in a leaderboard for the dudes who can really whoop
a horse's ass. Retro fan service to the max! Thanks, Konami! |
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BRAND 2 || |
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Super
Street Fighter II Turbo - HD Remix |
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This is where
I say what every other site has already said; SSFIITHDR is virtually
perfect. Lush, brilliantly re-drawn visuals in crystal-clear
HD, stylish animation, improved control and balance, added moves,
new modes, and virtually seamless online play (even across the
world). Together, these things did more than just make it a
great game; it all showed what Capcom USA was capable of, and
they did as good a job as Capcom of Japan would have done. The
game took what seemed like an eternity to come out, but when
it finally did, it was well-worth the wait! Instant classic. |
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Long-time
readers aren't scratching their heads as to why this is my top
title for 2008. It was one of my most anticipated games of 2008,
and I didn't get it for the bonus that came with it; I got it
because I am a big fan of Mercs
and Commando. I was ecstatic when Capcom said they were making
an actual sequel in HD. More than SSFIITHDR, and even more than
the long-fabled SFIV, a third Commando game in HD was just unbelievable.
I wondered if it was some sort of joke! Thankfully, it wasn't,
and Capcom USA did a great job making it consistent with the
older games; the simple control has evolved (just as it should
have) without straying too much, and cartoony characters look
cool and animate as well as we'd expect from Capcom. The excitement
of 3-Player online co-op rounds out the experience to make it
an incredibly fun game. |
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Overall,
2008 was one hell of a year, and will no doubt go down as
one of the most memorable in game history. Especially for
Capcom, who was arguably the most productive developer of
the year. It marked the entrance of Street Fighter into the
world of HD, as well as the resurrection of Commando, Bionic
Commando, and the original Mega Man. More than anything, 2008
was the year that showed Capcom USA was serious, and that
they were able to carry the weight that Capcom Japan had ignored.
Haters were silenced in 2008 as Capcom USA provided absolute
fan service of unquestionable quality. Narrow-minded idiots
everywhere were probably in disbelief (with their foots in
their mouths) as Super Street Fighter II Turbo HD Remix downloads
climbed. The very same "fans" were in complete denial
as Capcom unveiled the long-rumored Street Fighter IV, as
well. For fans, 2008 was a great year because Capcom resurrected
several of the classic IPs that made them into the unstoppable
giant they are today.
Namco changed
it up with a fourth installment of the modern sensation Soul
Calibur, and changed it up with a shiny new HD Galaga. The
almighty Cave (shooter game developer) finally brought Ketsui
to the consumer in a manner that nobody could have expected,
and even announced "X" revisions of DoDonPachi and
Ketsui. SNK re-made one of my favorite KOF games ever, and
on the Type X hardware, at that! Paying no mind to criticism
and giving nay-sayers the finger, they left the visuals in
all the low-res glory of the early MVS KOF games. No splashy
effects were added (or carried over from the 1999 Dream Match
upgrade, for that matter), either; with KOF98UM, what you
see is what you get. No more, no less. The inclusion of Eiji
alone puts it up with the best entries in the series! Then,
we had SNK's only other real effort in 2008: Metal Slug 7.
More of a surprise than anything, I couldn't even believe
my eyes when I saw it! Where's the arcade Type X version to
alongside KOF98UM? Low-res 2-D fans rejoice!
To me, Commando
3 was best game of 2008. With as much as I played Street Fighter
IV in 2008, some might find this hard to believe. But with
the home revision of SFIV announced for 2009, I had to change
the year. The first version of SFIV released in 2008 was more
like a test than anything, left completely open to expansion
(should reception have been good). The 2009 SFIV revision
will be the best game of 2009; that I already know. But still,
what about the stellar 1942 - Joint Strike? The only reason
this game is sitting as a runner-up is because I thought that
the list needed a bit of hardware and brand diversity. The
game is better than Galaga Legions; more approachable, and
polished in just about every area, and more forgiving. The
game is another absolutely killer job by Capcom USA. So then,
what about the new Bionic Commando game Mr. Judd made a reality?
Re-Armed
was just as good as some say, but also a little overrated
by many. Not that the game was bad, it's just that the whole
aspect of difficulty seemed forced. The game is filled with
a ton of fan service, though, and deserves to be applauded
for it.
Another
game with similar issues would be Mega Man 9; again, too much
emphasis on difficulty. Capcom thought that ridiculous difficulty
was one of the things that made the old games so memorable,
and while that is correct, there are some things we don't
want to remember. Unforgiving difficulty that makes games
"un-fun" is one of those things we don't want to
remember. Call me soft, or call me non-hardcore, but ridiculous
difficulty was an aspect about those old games that turned
some people off. Mega Man 9 didn't have to carry over the
dreaded difficulty from the older games just to be good. It
would have been a far more enjoyable experience if the difficulty
were more incremental. User-friendly difficulty can draw in
more players.
SNK had
a lackluster year, but Konami did really, well, and was right
behind Capcom as far as production quality goes. Metal Gear
Solid 4 was well-worth the wait to a good many, but some reports
claim that it didn't quite catch-on as Konami thought it would.
That in itself is disappointing, but even more disappointing
was Konami's handling of Gradius ReBirth and Contra 4. ReBirth
wasn't even given a chance to sell overseas, and the promotion
of Contra 4 in Japan was strangely minimal. Even though it
was made on the NDS, it seemed like past Contra games got
more publicity and promotion (but then again, it could just
be me). At least good things were said about it in the US!
2008 was
one hell of a year. It marked the year SFIV had finally become
a reality, and that alone could have made it one of the most
memorable in videogame history. But it wasn't just SFIV that
made 2008 so memorable; it was all of those other series that
were brought back from the brink of extinction, too. A new
1942 title was likely, but who would have ever thought they'd
make a Commando 3?! For fans like me (who have been into games
since 8-Bit), 2008 was great simply because there were so
many revivals. If 2008 was a year of revivals, does that mean
2009 will be a year of new IPs? Will Capcom continue to revive
some of their other valuable IPs in 2009? We'll just have
to wait and see...
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