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                Peripheral 
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                BAD | 
               
               
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                  DATED || | 
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                12.31.2009 | 
               
               
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                   Not too 
                    long ago, my Xbox 360 shit the bed and it sucked, but it wasn't 
                    nearly as bad as some other cases. Where mine lasted for nearly 
                    four years, others were getting repairs done on theirs even 
                    before a year had passed! I felt somewhat lucky, but then 
                    my account completely screwed itself (thanks to a sudden "change" 
                    in credit card terms), and that was the icing on the cake. 
                    Even when that happened, I realized nothing could really be 
                    done, so I tried to make sense of it and accepted it. But 
                    there was one other nagging Xbox 360 hardware defect that 
                    is not going away, no matter how many times I buy replacements. 
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                   Me and Headquarters 
                    were talking about this whole Xbox 360 controller debacle, 
                    and how long Microsoft has dragged their feet on fixing it. 
                    It's not just the Xbox 360 systems that are defective; the 
                    Xbox 360 controller is defective, also. I've just bought another 
                    replacement controller after having already bought three defective 
                    ones, all brand new, in a row. From the looks of it, the controller 
                    is just as defective as everyone says the system is. Each 
                    one has been defective in one way or another, and all were 
                    similar in the way that they were only "partially" 
                    broken. Some had defective buttons that wouldn't respond unless 
                    pressed hard, while others had stick issues that spun the 
                    camera in action games. There were times when my thumb wasn't 
                    even touching the left analog stick, yet my character onscreen 
                    was running his ass off! These "minor" defects are 
                    so irritating that I end up actually breaking them out of 
                    complete disgust and frustration, making them completely defective. 
                    And all of them were broke in some way, shape, or form when 
                    I got them out of the sealed packages I bought them in (from 
                    large, known retailers). The stock controller I got with my 
                    original, "Pro" system package, however, worked 
                    for a long time (longer than any of the other new controllers 
                    I bought after it). Shit; even the controller packaged with 
                    my second system was defective! 
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                   What the 
                    fuck? Why is it I spend so much money on these "official" 
                    stock controllers if they don't even work? How the hell can 
                    I possibly know which sealed new ones are going to work properly, 
                    and which ones aren't? Why is it that I can't go out and buy 
                    a new, official Microsoft controller without bringing it home 
                    to find it's a defect like the others? This is ridiculous, 
                    and it's a shame it isn't reported and/or talked about more. 
                    $ome $ay guy$ like u$ (who have gotten the$e expen$ive defect$) 
                    are ju$t unlucky; I $ay it'$ just Microsoft cutting corner$ 
                    on quality a$$urance to $ave money. Way to treat people like 
                    us who pre-order often and buy tons of accessories to trick-out 
                    their Xbox 360 systems. We really appreciate the lack of support, 
                    man! And Sony, don't think you're any better; you pulled the 
                    same shit with the PlayStation back in the 32-bit era! To 
                    this day, I have yet to get a working-but-defective "new" 
                    accessory from Nintendo or Sega, on any platform (new or used). 
                    It's hard to understand why Nintendo can make cheaper, reliable 
                    controllers for their cheaper "kiddie" system, but 
                    Microsoft can't do the same for their expensive "adult" 
                    system. 
                  I even tried 
                    to fix them, but it's no use because the stick parts are so 
                    easily broken. Funny how in putting the damn thing back together, 
                    I noticed how intricate and complicated its design is; then 
                    I remembered why I took it apart in the first place. For some 
                    girl-pants emo shit (like Star Ocean), accurate input probably 
                    isn't very important, but for games that actually require 
                    skill (like Street Fighter IV) and/or timing (Lost Planet), 
                    accuracy is essential. There really is no compromise, and 
                    if the controller is making you walk longer or not throwing 
                    out attacks to button presses, it can mean a whole match. 
                    Likewise, if shots aren't coming out when your finger is holding 
                    the trigger (buttons) down, something is wrong. Then you got 
                    the digital pad issues, which are a whole other can of worms 
                    that even more people are disgruntled about; a common complaint 
                    that has only been addressed for European Xbox 360 owners. 
                    Why is it that only Europe got a special limited version of 
                    the wireless controller with a fixed digital pad that actually 
                    works for more than one game? Everywhere else in the world 
                    we're forced into buying an official wireless controller with 
                    a d-pad so finicky and oddly flawed that simple actions like 
                    crouching or walking forward are harder than they should be. 
                    Except Bionic Commando Re-Armed, though, where for some odd 
                    reason, it seems to control as if the flawed d-pad were made 
                    for that particular game! I was surprised to see that it's 
                    one of the only games I've played with it that seems to have 
                    very few (if any) of the aforementioned input issues. But 
                    still, there are so many games on the hardware that I could 
                    enjoy more if the damn input hardware was more reliable, and 
                    that's no lie! 
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                   Microsoft 
                    has the strongest, most versatile hardware on the market, 
                    and they make probably millions of dollars day, but they still 
                    drag their feet on these controller issues. Why? Ergonomically, 
                    the controller is fine, but all these kinks with the rest 
                    of the controller need to be addressed to that all the awesome 
                    games on the hardware it provides input to can be enjoyed. 
                    If I'm getting brand-new defective Xbox 360 controllers around 
                    every corner, in some way, shape, or form (from different 
                    retailers at different places and times), then I have no choice 
                    but to arrive at the conclusion that they are overpriced. 
                    It'd be different if we were paying full-price for something 
                    that worked as advertised, but we're not. There isn't much 
                    else to choose from because unlike previous generations (when 
                    we had a good number of third-party manufacturers like ASCII 
                    offering officially licensed input hardware with similar or 
                    better feel and control), Microsoft's strict compatibility 
                    policies have narrowed third-party options down considerably. 
                    This factor alone makes stock controllers more essential than 
                    they were before, simply because hardly any third-party makers 
                    want to pay so much to be licensed. Optional controllers shouldn't 
                    be essential, though, and we should be able to use the stock 
                    controllers that were designed for use with the system. As 
                    the default input for a system, stock controllers should always 
                    have the prerequisite of reliability for serving its sole 
                    purpose of use. But since Microsoft refuses to address the 
                    issue seriously, their unreliable control hardware should, 
                    by all rights, be cheaper.  
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