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                  TITLE || |  | The 
                  Book Was Better |   
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                  WRITER || |  | Destructonaut |   
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                  DATED || |  | 07.16.2009 |   
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                | In Late 
                    2007/ early 2008 there were most likely a plethora of games 
                    that were occupying your time. It's really the same story 
                    every year. Between the months of September and December developers 
                    throw so many high profile games at us we are forced to take 
                    second jobs and make shady back ally deals with scary men 
                    to accumulate enough money to get our hands on all of them. 
                    This period each year is reminiscent of panning for gold. 
                    You meticulously sift through a riverbed keeping the largest 
                    nuggets of gold that you find, but the river is large and 
                    cold, and it's winter so you only have so many hours a day 
                    in which to pan. Regrettably, you miss deposits of gold. Maybe 
                    not the biggest bits, maybe not shiniest, but they would have 
                    made you plenty happy. So if you missed Sierra Entertainment 
                    and High Moon Studios' January release of The Bourne Conspiracy, 
                    you're forgiven. It wasnt widely publicized, and it 
                    came out to mixed reviews. |      |   
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                |   The Bourne 
                    Conspiracy is a very hit or miss game; especially if you've 
                    read the books or seen the movies. Most people are familiar 
                    with the storyline, so you basically know what's going to 
                    happen (leaving very little room for surprise or plot twists). 
                    However, High Moon did an excellent job at shifting throughout 
                    the timeline of Jason Bourne and telling the story in their 
                    own way. Being a video game, it does suffer from periods of 
                    gameplay that are drug out for far too long. A scene that 
                    would take five or ten minutes to unfold in a movie or book 
                    takes upwards into an hour in the game (turning into pure 
                    drudgery). In the films, the action shifts from hand-to-hand 
                    combat, to gunplay, and to car chases seamlessly. There are 
                    games out there that do this as well, but then there are games 
                    that break them up into different segments (really separating 
                    you from the moment and the character at the same time). Bourne 
                    is the latter, separating hand-to-hand, driving, and shooting 
                    by driving a wedge in between them. They almost feel as if 
                    they were all developed by different teams and sown together.     |  | 
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   |  |   The hand-to-hand combat is where the game excels. It is truly excellent 
                    and beautiful to behold. It's basically a two button beat-'em 
                    up. Punch, Kick (hold either button to make it a Heavy Attack), 
                    Block; sounds simple, right? Blocking is what really changes 
                    the landscape of the fighting. Instead of mindlessly mashing 
                    buttons till your opponent falls, you have to have a well 
                    timed attack and defense strategy. You can also perform combos 
                    by stringing Punch and Kick together. The final piece to the 
                    puzzle is the takedown! You systematically dismantle your 
                    opponents while a gauge to the right of your map fills up. 
                    There are 3 tiers in this gauge. Tap the Takedown button and 
                    you will perform a takedown that only a living weapon could 
                    perform.  The best 
                    thing is that the takedowns are environment-sensitive. Perform 
                    a takedown next to a fire extinguisher, you bludgeon your 
                    opponent with it. Next to a table, you toss your attacker 
                    through the table splintering it to pieces. You get the point; 
                    it is very entertaining. Each takedown drains a level of the 
                    Takedown Gauge. When you have multiple opponents and a full 
                    Takedown Gauge, you can perform a Multiple Takedown. The game 
                    enters a slow motion sequence as each enemy comes at you, 
                    youll be prompted with "Punch, Kick, Block," 
                    or "Takedown" onscreen. The successful push of each 
                    button takes down each opponent in succession. A failure results 
                    in your face getting pounded. Unfortunately, this sequence 
                    is very hard; it must be timed perfectly (resulting in failure 
                    more often than not). Before I 
                    bash the shooting, I want to get something in the open. I 
                    love first-person shooters. I dislike third-person shooters. 
                    Third-person shooters always seem sloppy, slow, unpolished, 
                    and I feel lack the true feeling of shooting a weapon. A third-person 
                    shooter needs to be exceptional for me to like it. Having 
                    said this, Bourne's shooting side falls into everything I 
                    dislike about the genre. It feels detached, awkward, and altogether 
                    sluggish. Add the fact that apparently all your assailants 
                    are expert marksmen (with seemingly unlimited ammo), and frustrations 
                    can quickly mount.  Thank God 
                    there is a cover system; this is the saving grace of the shooting 
                    portions of the game. With out the cover and fire system I 
                    believe the game would be close to impossible. This is also 
                    when it becomes clear of the barrier between the fight, shoot, 
                    drive segment. Whenever you're running around you can pull 
                    your gun or choose to run unarmed. However, you're really 
                    only allowed to shoot at armed characters. You fail missions 
                    if you shoot police, and they are always unarmed. When enemies 
                    have guns, you can opt to attack hand-to-hand instead of with 
                    a gun, but I defy you to make this successful. Youll 
                    be riddled with bullets before you can get within ten feet 
                    of your target. |   
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                | I've heard 
                    a lot of bad things about the driving section of the game. 
                    Honestly, most of it is warranted. Its very easy and not very 
                    realistic by any standards, but it works. As bad as it sounds 
                    on paper, I find it very enjoyable. I challenge you not to 
                    smile while tarring through the streets of Paris in your tiny 
                    little European car. It has an early burnout or cart racing 
                    game feel to it. When the rest of the game seems to become 
                    routine and occasionally frustrating, these driving segments 
                    are a welcome break (almost like a mini game to lighten your 
                    spirits). The biggest 
                    issue with the game is the failure to make you feel like the 
                    ultimate living weapon. The only time the game achieves this 
                    is during hand-to-hand combat, and only on easier difficulties. 
                    Theres nothing that will make you feel like less of 
                    a badass than playing on the hardest difficulty. I have to 
                    question why developers put such high difficulties in games 
                    sometimes. I already hear some of you, "because I like 
                    challenges!" Shut up! Play this game on its hardest setting. 
                    It's not challenging, it's the endless abyss of hell that 
                    slowly and delightfully sucks every ounce of joy and hope 
                    from world around you and eventually devours your soul. I 
                    advise you to never attempt this difficulty. It forever skews 
                    your view of the game. I'm pretty sure I loved this game before 
                    I played three quarters of the way through the hardest setting. Putting 
                    all jokes and sarcastic remarks aside, the Bourne Conspiracy 
                    is a solid entertaining game. I'm pretty sure you can find 
                    it for well under 30 dollars. Worth every penny. I paid 60 
                    dollars and I can say that it wasn't a waste. If you missed 
                    it a year ago I urge you to give it a shot now. Finally, even 
                    with the flaws, I believed this was a great jumping off point 
                    for a new series, I felt the developers could easily overcome 
                    the shortcomings and learn from mistakes to bring future Bourne 
                    games that could live up to Robert Ludlum's vision of a living 
                    weapon. Unfortunately, High Moon Studios will get no such 
                    chance. During the Activision Blizzard merger The Bourne license 
                    was dropped and acquired by the Great Satan, EA. There is 
                    a small shred of hope. EA has tasked Starbreeze AD with the 
                    development of the new series of Bourne games. Starbreeze 
                    AD is the Swedish game developer behind the original Xbox 
                    hit and Xbox 360 and PlayStation 3 remake of The Chronicles 
                    of Riddick. Here's hoping for another worthwhile entry in 
                    the Bourne saga that can hopefully meet or even exceed its 
                    predecessor. |      |   
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