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TITLE || |
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The
Book Was Better |
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WRITER || |
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Destructonaut |
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DATED || |
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07.16.2009 |
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In Late
2007/ early 2008 there were most likely a plethora of games
that were occupying your time. It's really the same story
every year. Between the months of September and December developers
throw so many high profile games at us we are forced to take
second jobs and make shady back ally deals with scary men
to accumulate enough money to get our hands on all of them.
This period each year is reminiscent of panning for gold.
You meticulously sift through a riverbed keeping the largest
nuggets of gold that you find, but the river is large and
cold, and it's winter so you only have so many hours a day
in which to pan. Regrettably, you miss deposits of gold. Maybe
not the biggest bits, maybe not shiniest, but they would have
made you plenty happy. So if you missed Sierra Entertainment
and High Moon Studios' January release of The Bourne Conspiracy,
you're forgiven. It wasnt widely publicized, and it
came out to mixed reviews.
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The Bourne
Conspiracy is a very hit or miss game; especially if you've
read the books or seen the movies. Most people are familiar
with the storyline, so you basically know what's going to
happen (leaving very little room for surprise or plot twists).
However, High Moon did an excellent job at shifting throughout
the timeline of Jason Bourne and telling the story in their
own way. Being a video game, it does suffer from periods of
gameplay that are drug out for far too long. A scene that
would take five or ten minutes to unfold in a movie or book
takes upwards into an hour in the game (turning into pure
drudgery). In the films, the action shifts from hand-to-hand
combat, to gunplay, and to car chases seamlessly. There are
games out there that do this as well, but then there are games
that break them up into different segments (really separating
you from the moment and the character at the same time). Bourne
is the latter, separating hand-to-hand, driving, and shooting
by driving a wedge in between them. They almost feel as if
they were all developed by different teams and sown together.
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The hand-to-hand combat is where the game excels. It is truly excellent
and beautiful to behold. It's basically a two button beat-'em
up. Punch, Kick (hold either button to make it a Heavy Attack),
Block; sounds simple, right? Blocking is what really changes
the landscape of the fighting. Instead of mindlessly mashing
buttons till your opponent falls, you have to have a well
timed attack and defense strategy. You can also perform combos
by stringing Punch and Kick together. The final piece to the
puzzle is the takedown! You systematically dismantle your
opponents while a gauge to the right of your map fills up.
There are 3 tiers in this gauge. Tap the Takedown button and
you will perform a takedown that only a living weapon could
perform.
The best
thing is that the takedowns are environment-sensitive. Perform
a takedown next to a fire extinguisher, you bludgeon your
opponent with it. Next to a table, you toss your attacker
through the table splintering it to pieces. You get the point;
it is very entertaining. Each takedown drains a level of the
Takedown Gauge. When you have multiple opponents and a full
Takedown Gauge, you can perform a Multiple Takedown. The game
enters a slow motion sequence as each enemy comes at you,
youll be prompted with "Punch, Kick, Block,"
or "Takedown" onscreen. The successful push of each
button takes down each opponent in succession. A failure results
in your face getting pounded. Unfortunately, this sequence
is very hard; it must be timed perfectly (resulting in failure
more often than not).
Before I
bash the shooting, I want to get something in the open. I
love first-person shooters. I dislike third-person shooters.
Third-person shooters always seem sloppy, slow, unpolished,
and I feel lack the true feeling of shooting a weapon. A third-person
shooter needs to be exceptional for me to like it. Having
said this, Bourne's shooting side falls into everything I
dislike about the genre. It feels detached, awkward, and altogether
sluggish. Add the fact that apparently all your assailants
are expert marksmen (with seemingly unlimited ammo), and frustrations
can quickly mount.
Thank God
there is a cover system; this is the saving grace of the shooting
portions of the game. With out the cover and fire system I
believe the game would be close to impossible. This is also
when it becomes clear of the barrier between the fight, shoot,
drive segment. Whenever you're running around you can pull
your gun or choose to run unarmed. However, you're really
only allowed to shoot at armed characters. You fail missions
if you shoot police, and they are always unarmed. When enemies
have guns, you can opt to attack hand-to-hand instead of with
a gun, but I defy you to make this successful. Youll
be riddled with bullets before you can get within ten feet
of your target.
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I've heard
a lot of bad things about the driving section of the game.
Honestly, most of it is warranted. Its very easy and not very
realistic by any standards, but it works. As bad as it sounds
on paper, I find it very enjoyable. I challenge you not to
smile while tarring through the streets of Paris in your tiny
little European car. It has an early burnout or cart racing
game feel to it. When the rest of the game seems to become
routine and occasionally frustrating, these driving segments
are a welcome break (almost like a mini game to lighten your
spirits).
The biggest
issue with the game is the failure to make you feel like the
ultimate living weapon. The only time the game achieves this
is during hand-to-hand combat, and only on easier difficulties.
Theres nothing that will make you feel like less of
a badass than playing on the hardest difficulty. I have to
question why developers put such high difficulties in games
sometimes. I already hear some of you, "because I like
challenges!" Shut up! Play this game on its hardest setting.
It's not challenging, it's the endless abyss of hell that
slowly and delightfully sucks every ounce of joy and hope
from world around you and eventually devours your soul. I
advise you to never attempt this difficulty. It forever skews
your view of the game. I'm pretty sure I loved this game before
I played three quarters of the way through the hardest setting.
Putting
all jokes and sarcastic remarks aside, the Bourne Conspiracy
is a solid entertaining game. I'm pretty sure you can find
it for well under 30 dollars. Worth every penny. I paid 60
dollars and I can say that it wasn't a waste. If you missed
it a year ago I urge you to give it a shot now. Finally, even
with the flaws, I believed this was a great jumping off point
for a new series, I felt the developers could easily overcome
the shortcomings and learn from mistakes to bring future Bourne
games that could live up to Robert Ludlum's vision of a living
weapon. Unfortunately, High Moon Studios will get no such
chance. During the Activision Blizzard merger The Bourne license
was dropped and acquired by the Great Satan, EA. There is
a small shred of hope. EA has tasked Starbreeze AD with the
development of the new series of Bourne games. Starbreeze
AD is the Swedish game developer behind the original Xbox
hit and Xbox 360 and PlayStation 3 remake of The Chronicles
of Riddick. Here's hoping for another worthwhile entry in
the Bourne saga that can hopefully meet or even exceed its
predecessor.
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