this has been a point of criticism since Angelfire started
a more aggressive pop-up advertising campaign. But aside from
their ads, they have been (for the most part) reliable. Unlike
most of the other providers (here one day and gone the next),
Angelfire has been around for a while, and it doesn't look
like that will change any time soon. BADCP, PurpGuy's Pothole,
and BADSP (side-project) are all on Angelfire, and when we
started BADCP 2009, we had experienced no issues with them.
Some providers out there ask for too much private information,
and it's really sketchy. Why would they need all that private
info if no transactions are being made? What is it all being
used for? These are some of the reasons other providers were
questonable, and not who we want to be dealing with. Moreover,
not who we want to be hosting all the work we put our time
into. We want BADCP to live on and be accessible for generations
to come; Angelfire's established, stable web presence makes
this possible, and even seems to influence higher accessibility
in web searches. Things can change at any given time, and
change is always a possibility, but for now we're still on
Angelfire. We have done what we can to represent die-hard
video game fans until our last breath, and will continue to
do so, be it through Angelfire or a different provider.
with the design? Why no Flash? Why no blog? Why so simple?"
used simpler designs for our sites; from BADCP to PurpGuy's
Pothole, it's what fans and long-time visitors have gotten
used to. Not to say no evolution is taking place at all, it's
just that at this point and time, we felt there was really
no urgent need to complicate simplicity. Our design makes
our content available to anyone in the world, even if their
computer isn't very fast (or powerful). We think this is important.
Sites dependent on too many bells and whistles load slower
and limit who can view them. We didn't want that because our
site isn't a news feed or other temporary outlet; it's about
dedication and documentation (two things that are not meant
to be temporary). We want our content to be available for
as long as possible, for years to come, for as many as possible.
There are options for the future, but for now we felt there
was no need to evolve purely out of haste with no direction.
It's not that we're against evolution, it's just that we don't
want to move too fast in any one direction that could constrict
the delivery of our content.
of the views of BADCP's members conflict. Is that ever a problem?"
really. We all have different views and beliefs, but we're
all also here for the same thing. That one thing that brings
us all together is the drive to provide independent video
game coverage with soul. Headquarters has been into music
games for a long time, PurpGuy doesn't like the PlayStation
much, SolSadguy is about 8 ft tall, Destructonaut is a militant
Mario fan, and I'm actually a fan of Midway sports titles
like NBA JAM. I'm the only one who really gets a kick out
of NBA JAM, Destructonaut loves Mario more than all of us
combined, PurpGuy could care less about music games, Headquaters
shrugs a lot, and SolSadguy looks like Jonathan Davis (from
Korn) with the body of Alex (from Street Fighter III). We
all have really different views, so it's not like EGM (where
the staff all had the same lame shit to say about every game).
Like they say, "imitation is the sincerest form of battery."
Fans contributed a lot of content to BCP back in the day,
and most of us are into fighting games, so combos have always
been a part of the site. Combos were a focus in making BADCP
(2009); we wanted not just to do what we did already for years,
but polish it, and do it better.
makes your coverage of newer games any different than release
reviews on the bigger sites?"
a lot of differences, but the main ones are that our content
is done by fans of the series and genres; that is, we don't
have people who don't like the series and/or genres covering
its game(s). Another thing is the time frame we do them in.
Since we let time elapse before we cover most titles, we are
able to compare and contrast them with other titles that weren't
out when the bigger sites did their release reviews. An example
of this would be comparing and contrasting Dead Or Alive 4
with Street Fighter IV or Battle Fantasia; they're all on
the same hardware, but when the former was reviewed by the
big sites, the latter two hadn't even been announced yet.
this affect how a game is covered?"
does. In the case of DOA4, there was really no next-gen competition
in the genre when they first reviewed it, but now there is.
This fact alone changes how the game is seen.
is the member lineup this time around?"
Due to most
of us having "regular jobs" and families, the line-up
changes in unfortunate frequency. We might have guest writers
from time to time, and their info is also listed on the Credits
happened to BADCP 2000 - 2002, 2003 - 2005, and 2005 - 2008?
I can't find some of those articles from back in the day!"
We're wondering the same thing. The re-mastered versions are
finished, but we've run into difficulties making them accessible.
Problems that we have no control over, but soon hope to resolve.
We are currently looking into options, and as soon as we find
the means, they will be accessible. Either way, all of our
past work will be up.
of the message board (forum)?"
gonna happen. Forums require a lot of time; time that we don't
not? Every other site on the 1nt0rneTz has 'em!"
the best (and last) message board was Gouki's Page Of Whatever.
The chemistry was good, and most of the regulars and visitors
were cool. We had a great time with our brothers on that message
board (PurpGuy, Gouki, Ishmael, The Blue Bomber, DaSpider,
and GouRyu, among others), but now, though, people talk a
lot of shit in this scene, and we don't like baby sitting.
Too much maintenance, and a waste of time that could be put
to better use.
I like what you guys do here on this here site, and I want
to leave a comment."
Great! We are glad that at least someone out there is reading
what we write from the heart. If you like what we are doing,
you can support us by visiting us regularly or by dropping
us a mail, or a PM if you see us on another site.
a game is just a game, then why do you guys take games so
on this site has their own reasons for playing, and for writing
seriously about playing for fun. For me (BAD), I was raised
in a family torn by alcohol and drugs, always moving from
state to state, never in any one place long enough to make
friends or formally join sports. I was always in a new place,
in a new school, with new faces. There was only one thing
that was constant, and that was video games. It was all I
had. I had to choose the few things I wanted to bring wherever
we went, and even though I needed a TV to even play it, I
chose the Nintendo. I carried an 8-bit Nintendo console with
me in a duffel bag everywhere we relocated to, and I played
it anywhere I was lucky enough to find a TV to hook it up
to. In the the NES days, I went through whole games on a black
and white TV (when everyone else was playing in color). I
was not so privelaged. I'm not saying my situation was the
worst (because there's always someone worse off), I'm just
saying that was my situation; a situation of which I had little
control. During those times when I was young, with friends
that lived far away and a single parent always working nights
(to put food on the table for me), a few video games were
the only thing I had to come home to. Companies like Capcom
and SNK (with games like Code Name: Viper and Guerilla War)
provided me with a sort of companionship (solace?) that was
not always available. Moreover, their games kept me inside
and out of more trouble than I was already in (defending myself
as a "new kid" everywhere I went). For this, I pledge
my loyalty. Games are just games, but at times they were the
only thing I had amidst chaos I had absolutely no control
over. Everyone has their own story, though, and mine is just
heard you guys are gonna hang it up after BADCP2009; is that
Where the hell'd you hear that?!